Industrial VR · Training systems

Train the hands
before the incident does.

Physics driven VR for safety, maintenance and technical procedures — built so a mistake in the headset costs nothing, and a pass in the headset means something in the field.

6live training systems
2hardware integrations
1team, start to finish
Full reel — every build, on loop
01
Physical interaction
02
Real consequences
03
Scoring & analytics
04
Standalone Quest
SHEET 01 / SELECTED SYSTEMS

Real tasks. Safe repetition.

We turn equipment, procedures and consequences into repeatable training people can practise before the real situation happens.

No systems in this category yet — try another filter.

SHEET 02 / BEYOND THE HEADSET

VR meets
real hardware.

For the Farming VR simulator we connected a Quest Pro, a steering wheel, pedals and a specialist joystick, then calibrated the complete system on site. Scrub the preview to see the rig respond in real time.

Open Farming VR case
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SHEET 03 / ONE PRODUCTION TEAM

From SOP
to tested build.

The 3D, animation, technical art and engineering work stays inside one delivery loop — no handoffs between studios, no lost context between the SOP and the build.

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VR DEVELOPERS
0
TECHNICAL ARTIST
0
3D ANIMATOR
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3D ARTISTS
SHEET 04 / NUCLEAR STATION · UNITY

A facility you can
explore and control.

A real-time 3D simulation for technical visualization and gamified education. Our team built the environment, interactive systems, physical control setup and complete Unity scene. Select a layer to highlight it in the scene.

SHEET 05 / BEHIND THE BUILD

Raw footage,
working files.

Frames pulled straight from the rigs and the engine — cable physics, the warehouse fire pass, and the editor mid-simulation.

SHEET 06 / HAVE ONE PROCEDURE TO TEST?

Send the SOP.
We will shape the pilot.

Discuss a pilot