Characters, creatures and worlds, modelled, rigged and optimised for Unity or Unreal. Scroll to watch a real production mesh turn into its final in-game look.
Scroll sideways through characters, creatures, animation and hard-surface work exactly the way a demo reel plays — full-frame, one piece at a time.
Character, water shader and camera working together at runtime
Stylized props and UI feedback tuned for mobile gameplay
The same modular kit reskinned for a winter event
From the first model to the final interactive build.
Complete art production for an open-world mobile game — custom characters, environments, VFX, shaders and the full animation set, retopologized and LOD-optimised for stable mobile performance.
A large-scale digital twin of a nuclear facility, built as an interactive EdTech experience — modelled, lit and tuned for real-time exploration in-engine.
We rebuilt character topology around deformation and engine budgets, preserving the look while preparing the model for rigging and animation.
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High-detail source
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Retopology & edge flow
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Rig-ready delivery
Artists, animators and technical art working in one pipeline. Click a stage to preview it.