Lion wireframe Lion final render
Full-cycle 3D production for games

Every asset starts as a wireframe and ships as a world.

Characters, creatures and worlds, modelled, rigged and optimised for Unity or Unreal. Scroll to watch a real production mesh turn into its final in-game look.

WIREFRAME RENDER
Lion · sculpt to final lookdev
01Low poly to high poly
02Retopology & rigging
03Technical art
04Engine integration
Selected 3D work

A reel, not a grid.

Scroll sideways through characters, creatures, animation and hard-surface work exactly the way a demo reel plays — full-frame, one piece at a time.

Swimmer game in engine
Swimmer, in engine

Character, water shader and camera working together at runtime

Collector game in engine
Collector, in engine

Stylized props and UI feedback tuned for mobile gameplay

Isometric world, winter variant
Seasonal world variant

The same modular kit reskinned for a winter event

Environment production

Built as a system, not a pile of models.

World building

  • Stylized low-poly environments
  • Themed architecture & interiors
  • Vegetation, props and dioramas

Modular production

  • Modular architecture & environment kits
  • Reusable low-poly furniture
  • Stylized vegetation sets

Game-ready systems

  • Texture atlases & trim sheets
  • Clean UV layouts
  • Optimised for mobile, PC and WebGL

Engine work

  • Unity & Unreal environment art
  • Materials, shaders and lighting
  • Scene assembly and profiling
Featured productions

Complete worlds, built to run.

From the first model to the final interactive build.

Grand Auto Mobile production
Real-time production · Mobile game art

Grand Auto Mobile

Complete art production for an open-world mobile game — custom characters, environments, VFX, shaders and the full animation set, retopologized and LOD-optimised for stable mobile performance.

Custom charactersVFX & shadersAnimationLODs & retopology
3D Nuclear Factory digital twin
Interactive digital twin · EdTech

3D Nuclear Factory

A large-scale digital twin of a nuclear facility, built as an interactive EdTech experience — modelled, lit and tuned for real-time exploration in-engine.

Digital twin3D sceneMaterials & lightingReal-time interaction
Game-ready topology · AXL Bolt

Dense sculpt in. Game-ready character out.

We rebuilt character topology around deformation and engine budgets, preserving the look while preparing the model for rigging and animation.

High-detail source sculpt 01 High-detail source
Retopology and edge flow 02 Retopology & edge flow
Rig-ready delivery 03 Rig-ready delivery
Full-cycle team

From art direction to a running build.

Artists, animators and technical art working in one pipeline. Click a stage to preview it.

Art direction
Made by WompSolutions